![]() There's no base building, no collectors driving through enemy territory and no vast army. But no matter who wins - in the end, Kane's journey will finally be over.Ĭommand & Conquer 4: Tiberian Twilight breaks with the rules of the real-time-strategy-series while still being controlled like one. In the end the inneviteable happens: GDI and Nod are again at war. The Brotherhood of NOD has problems with leaders inside their ranks not believing in Kane's course and some of the GDI still don't trust the old enemy, holding a big grudge. But as always, everything isn't that easy. Vast regions are already Tiberium-free for the first time in decades and the final step is about to happen with the re-activation of the Scrin Tower. By 2077 earth is already feeling the effects of the TCN Hubs scattered around the world. The little ball of light is the key to building a Tiberium Control Network which not only allows to contain but even reverse the effects of Tiberium. Their leader, the infamous Kane, came into the possesion of the Tacitus during the events depicted in Command & Conquer 3: Kane's Wrath. The only way to stop it is to do the unthinkable: the Global Defensive Initiative (GDI) needs to ally themselves with the Brotherhood of Nod. Thanks to the growth-rate of Tiberium, fifteen years after the end of Command & Conquer 3: Tiberium Wars, Earth is nearly unhabitable. ![]()
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